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"Real Time" vs. Real Time.

Theirs.
vs.

Ours.
Other rendering systems say that they are "real time", but are they really? Traditional render systems can be very accurate, but you sacrifice speed for accuracy. Stage allows you to have the benefits of both: beautiful accuracy with mid blowing interactive speeds. With Stage, rendering is based on real time ray tracing, exponentially speeding up the rendering process, and letting you interact with your 3D data without the need to "render" it. Just open it, and visualize it in beautiful, high-resolution, interactive glory!
Trusted by the Industry's Best
Real-Time...For Real.
Powered by Unreal Engine 5, Stage allows you to interact with your data in realistic lighting, materials, and scenes like never before. Live design review sessions, fast design iterations and decision making in real time. All with an incredibly simple user interface (you don't have to be a 3D pro to use it).


Insanely Fast Rendering
Rendering in Stage is different than your traditional rendering systems. Real time ray tracing (RTX) allows you to render high resolution, full-fidelity images in fractions of a second, and animations in seconds rather than hours. Automate multiple renders. No more render farms needed. No more "render node" licensing. No more render credits. Stage is unlimited. Just blazing fast, beautiful renders at your fingertips.
(Yes, the rendering speed you see in the video to the left is real, and it's glorious!)
Multi-Subject
Do you have a set of complex models you want to render together? A full outfit with headwear and footwear? 3D data coming from multiple applications? No problem. Import them all into Stage at the same time, arrange them how you would like, and create renders, animations, and experiences without the need to consolidate them in one 3D app before exporting.

Features
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